##########################################
### Vanilla-like PHYSICS technologies ####
##########################################

############
# Weapons ##
01 - ship weapon range bonus
	+ Multi-Dimensional Rangefinding
	+ GT_ship_weapon_range_mult
	
02 - ship small weapon damage bonus
	+ Small Weapon Capacitors
	+ GT_small_weapon_damage_mult

03 - ship medium weapon damage bonus
	+ Cryo-Fusion Fire Control System
	+ GT_medium_weapon_damage_mult

04 - ship point defence weapons faster fire rate
	+ Automated Recycle Rates
	+ GT_weapon_role_point_defense_weapon_fire_rate_mult

05 - ship increased damage versus amoeba creatures
	+ Bio-Electric Rounds
	+ GT_damage_vs_country_type_amoeba_mult

06 - ship increased damage versus crystal creatures
	+ Acidic Bio-Material
	+ GT_damage_vs_country_type_crystal_mult

07 - ship increased damage versus mining drones
	+ Anti-Mining
	+ GT_damage_vs_country_type_drone_mult

08 - ship increased damage versus energy-cloud creatures
	+ Destabilization Fields
	+ GT_damage_vs_country_type_cloud_mult

09 - ship increased damage against hulls
	+ Hull Vulnerabilities
	+ GT_ship_hull_damage_mult

10 - ship increased damage against armor
	+ Armor Weakpoints
	+ GT_ship_armor_damage_mult

11 - ship weapons penetrate some armor
	+ Focused Fire Protocols
	+ GT_ship_armor_penetration_mult

12 - ship increased damage against shields
	+ Ionised Charges
	+ GT_ship_shield_damage_mult

13 - ship weapons penetrate some shields
	+ Disruptor Charges
	+ GT_ship_shield_penetration_mult

14 - ship large weapon damage bonus
	+ Anti-Matter Clouds
	+ GT_large_weapon_damage_mult

15 - ship torpedo weapon damage bonus
	+ Multi-Warheads
	+ GT_torpedo_weapon_damage_mult

16 - ship extra-large weapons damage bonus
	+ Overcharged Capacitors
	+ GT_extra_large_weapon_damage_mult


##########
# ships ##
17 - cheaper science ships
	+ Flexiplast Alloy
	+ GT_ship_science_ship_build_cost_mult

18 - faster science ship building
	+ Science Bays
	+ GT_shipsize_science_build_speed_mult


#############
# stations ##
19 - mining station hull bonus
	+ Anti-Radiation Insulators
	+ GT_shipclass_mining_station_hull_mult

20 - research station hull bonus
	+ Reinforced Cadmium Hulls
	+ GT_shipclass_research_station_hull_mult

21 - defense platform hull bonus
	+ Bulwark Plating
	+ GT_shipclass_military_station_hull_mult

22 - starbase defense platform max amount
	+ Advanced Gravimetric Sensors
	+ GT_starbase_defense_platform_capacity_add


############
# leaders ##
23 - faster leader experience gain
	+ Administrative Data Library
	+ GT_species_leader_exp_gain

23 - faster leader experience gain
	+ Increased Swarm Cognition
	+ GT_species_leader_exp_gain_hive
	
23 - faster leader experience gain
	+ Warp Communication Network
	+ GT_species_leader_exp_gain_mach

###########
# armies ##
24 - army energy upkeep reduction
	+ Micro Fusion Batteries
	+ GT_armies_energy_upkeep_mult

24 - army energy upkeep reduction
	+ Evolved Carapace Retention
	+ GT_armies_energy_upkeep_mult_hive
	
24 - army energy upkeep reduction
	+ Micro Fusion Reactor
	+ GT_armies_energy_upkeep_mult_mach
	

############
# country ##
25 - capital world efficiency: extra energy production
	+ Mass Shadow Reactor
	+ GT_country_base_energy_produces_add

26 - capital world efficiency: extra physics research production
	+ Singularity Lab
	+ GT_country_base_physics_research_produces_add

27 - planet bombardment damage reduction
	+ Retractable Orbital Plating
	+ GT_planet_orbital_bombardment_damage


#############
# pop jobs ##
28 - physics research production bonus from research jobs 1/3
	+ Integrated Laboratories
	+ GT_planet_researchers_physics_research_produces_mult1

29 - physics research production bonus from research jobs 2/3
	+ Enhanced Physics Intelligence
	+ GT_planet_researchers_physics_research_produces_mult2

30 - physics research production bonus from research jobs 3/3
	+ Standardized Supercomputers
	+ GT_planet_researchers_physics_research_produces_mult3


###################
# megastructures ##
31 - megastructure energy production bonus
	+ Solarite Infused Alloy
	+ GT_megastructures_energy_produces_mult

32 - megastructure physics research bonus
	+ Quasar Research Facility
	+ GT_megastructures_physics_research_produces_mult




##############################################
### Vanilla-like ENGINEERING technologies ####
##############################################

############
# Weapons ##
33 - ship small weapons fire rate bonus
	+ Twin-Linked Small Weapon Systems
	+ GT_small_weapon_fire_rate_mult

34 - ship medium weapons fire rate bonus
	+ Quad-Linked Medium Weapon Systems
	+ GT_medium_weapon_fire_rate_mult

35 - ship planetary bombardment bonus
	+ Electromagnetic Field Targeting Systems
	+ GT_ship_orbital_bombardment_mult

36 - ship large weapons fire rate bonus
	+ Magnetohydrodynamic Accelerators
	+ GT_large_weapon_fire_rate_mult

37 - sip torpedo weapons fire rate bonus
	+ Expanded Torpedo Bays
	+ GT_torpedo_weapon_fire_rate_mult

38 - torpedo flight speed bonus
	+ Advanced Torpedo Guidance Systems
	+ GT_torpedo_speed_mult

39 - ship extra large fire rate bonus
	+ Sub-Zero Cooling Regulators
	+ GT_extra_large_weapon_fire_rate_mult


##############
# ship hull ##
40 - science ship hull bonus
	+ Ablative Plating
	+ GT_shipsize_science_hull_add

41 - mining station hull bonus and research station hull bonus
	+ Composite Plating
	+ GT_shipsize_mining_station_hull_add


##########
# ships ##
43 - ship emergancy warp-out bonus
	+ Evasion Drives
	+ GT_ship_emergency_ftl_min_days_add

44 - science ship survey speed bonus
	+ Deep Space Sensors
	+ GT_science_ship_survey_speed

45 - construction ship build cost reduction
	+ Metallic Fusion
	+ GT_ship_constructor_cost_mult

46 - construction ship build speed bonus
	+ C.A.T. Algorithms
	+ GT_shipsize_constructor_build_speed_mult

47 - corvette alloy cost reduction
	+ Synchronous Designs
	+ GT_ship_corvette_alloys_cost_add

48 - destroyer alloy cost reduction
	+ Streamlined Supply Lines
	+ GT_ship_destroyer_alloys_cost_add

49 - science ship alloy cost reduction
	+ Construction Autobots
	+ GT_ship_science_alloys_cost_add

50 - hyperlane travel speed bonus
	+ Nova-class Hyperdrive Upgrade
	+ GT_ship_interstellar_speed_mult

51 - cruiser alloy cost reduction
	+ Metal Processing Dockyards
	+ GT_ship_cruiser_alloys_cost_add

52 - cheaper ship upgrade costs
	+ Retrofit Station
	+ GT_country_ship_upgrade_cost_mult

53 - battleship alloy cost reduction
	+ Battleship Drydock
	+ GT_ship_battleship_alloys_cost_add


#############
# stations ##
54 - starbase shipyard build speed bonus
	+ Central Shipyard Complex
	+ GT_starbase_shipyard_build_speed_mult

55 - mining station construction speed bonus
	+ Construction Tug Ships
	+ GT_shipsize_mining_station_build_speed_mult

56 - research station construction speed bonus
	+ Research Logistics
	+ GT_shipsize_research_station_build_speed_mult

57 - starbase defensive platform max capacity
	+ Titanium Platform Links
	+ GT_starbase_defense_platform_capacity_add2

58 - starbase buildings alloy cost reduction
	+ Simplified Circuitry
	+ GT_starbase_buildings_alloys_cost_add

59 - starbase modules alloy cost reduction
	+ Fungible Accounting
	+ GT_starbase_modules_alloys_cost_add


###########
# armies ##
60 - army health bonus
	+ Power Armor
	+ GT_army_health
	
60 - army health bonus
	+ Synthetic Carapaces
	+ GT_army_health_hive
	
60 - army health bonus
	+ Portable Shield Generators
	+ GT_army_health_mach

61 - army health bonus when defending from invasions
	+ The Last Wall Doctrine
	+ GT_army_defense_health_mult


############
# country ##
62 - colonies district bonus (non articial worlds)
	+ Ergonomic Architecture
	+ GT_planet_non_artificial_max_districts_add

63 - colony building construction speed
	+ Rapid Erection Protocol
	+ GT_planet_building_build_speed_mult

64 - capital world efficiency: extra minerals production
	+ Home Matériel Directive
	+ GT_country_base_minerals_produces_add

65 - capital world efficiency: extra engineering research production
	+ Central Engineering Research Facility
	+ GT_country_base_engineering_research_produces_add

66 - colony buildings consturuction cost reduction
	+ Recycled Prefabrication
	+ GT_planet_buildings_minerals_cost_add

67 - terraforming requires less materials 
	+ Transformative Materials
	+ GT_terraforming_cost_mult


#############
# pop jobs ##
68 - engineering research production bonus from research jobs 1/3
	+ Research Grants
	+ GT_planet_researchers_engineering_research_produces_mult

69 - engineering research production bonus from research jobs 2/3
	+ Intelligent Design
	+ GT_planet_researchers_engineering_research_produces_mult2

70 - engineering research production bonus from research jobs 3/3
	+ Determined Propensity Directives
	+ GT_planet_researchers_engineering_research_produces_mult3


###################
# megastructures ##
71 - megastructures construction speed bonus
	+ Precursor Designworks
	+ GT_megastructure_build_speed_mult

72 - megastructures produce more minerals
	+ Autowork Factories
	+ GT_megastructures_minerals_produces_mult

73 - megastructures produce more engineering research
	+ Reexamination Protocols
	+ GT_megastructures_society_research_produces_mult

74 - megastructure alloy cost reduction
	+ Biosynthetic Metallurgy
	+ GT_megastructures_alloys_cost_mult


##########################################
### Vanilla-like SOCIETY technologies ####
##########################################

############
# Weapons ##
75 - ship damage bonus against pirates
	+ Cultural Tactics
	+ GT_damage_vs_country_type_pirate_mult


##########
# ships ##
76 - ships have a highter anti-piracy effect
	+ Ruthless Reputations
	+ GT_ship_piracy_suppression_add

77 - science ship is fast at researching anomalies 
	+ Aberration Academies
	+ GT_ship_anomaly_research_speed_mult
	
77 - science ship is fast at researching anomalies 
	+ Analytical Processing
	+ GT_ship_anomaly_research_speed_mult_hive

77 - science ship is fast at researching anomalies 
	+ Inquiry AI
	+ GT_ship_anomaly_research_speed_mult_mach


78 - science ships are better at finding anomalies
	+ Quantum Data Network
	+ GT_ship_anomaly_generation_chance_mult

79 - ships gain experience faster
	+ Adaptive Virtual Intelligence
	+ GT_ship_experience_gain_mult

80 - cheaper colony ships construction cost
	+ Automated Colony Ship Systems
	+ GT_ship_colonizer_cost_mult

83 - cheaper research station construction cost
	+ Colonial Shipyards
	+ GT_ship_colonizer_build_speed_mult

84 - science ship construction speed bonus
	+ Correlative Data Systems
	+ GT_ship_science_ship_build_speed_mult2


#############
# stations ##
85 - empire trade attractiveness
	+ Commerce Hyperlanes
	+ GT_starbase_trade_collection_range_add

86 - starbases build ships faster during a defensive war
	+ Demagogue's Fervor
	+ GT_starbase_defensive_war_ship_build_speed_mult

87 - starbases trade protection range bonus
	+ Privateers
	+ GT_starbase_trade_protection_range_add
	
81 - colony ship construction speed bonus
	+ Mining Administrations
	+ GT_station_gatherers_build_cost_mult

82 - cheaper mining station construction cost
	+ Efficient Research Planning
	+ GT_station_researchers_build_cost_mult


############
# leaders ##
88 - leaders max age bonus
	+ Regenerative Cellular Reconstruction
	+ GT_leader_age


###########
# armies ##
89 - armies train faster (experience bonus)
	+ Flash Learning
	+ GT_army_experience_gain_mult

90 - armies are harder to break (morale bonus)
	+ Hardened Conditioning
	+ GT_army_morale

90 - armies are harder to break (morale bonus)
	+ Singular Purpose
	+ GT_army_morale_hive
	
90 - armies are harder to break (morale bonus)
	+ No Quarter Directive
	+ GT_army_morale_mach
	
91 - armies are more lethal
	+ Focus Fire Initiative
	+ GT_army_damage_mult

91 - armies are more lethal
	+ Swarm Tactics
	+ GT_army_damage_mult_hive
	
91 - armies are more lethal
	+ Eradication Protocols
	+ GT_army_damage_mult_mach


############
# country ##
92 - empire is better at managing itself on galactic scale 1/3
	+ Defined Hierarchy
	+ GT_country_admin_cap_add

93 - empire is better at managing itself on galactic scale 2/3
	+ Investigative Bureau
	+ GT_country_admin_cap_add2

94 - empire is better at managing itself on galactic scale 3/3
	+ Centralized Agency
	+ GT_country_admin_cap_add3

95 - less waste when breaking down buildings (demolishing returns more resources)
	+ Reusable Materials
	+ GT_planet_building_refund_mult

96 - colonies are better at clearing hazards on the planet
	+ Planetoid Sweepers
	+ GT_planet_clear_blocker_time_mult

97 - capital world efficiency: food production bonus
	+ AgriCorps Headquarters
	+ GT_country_base_food_produces_add

98 - capital world efficiency: society research bonus
	+ Quid Pro Quo
	+ GT_country_base_society_research_produces_add

99 - districts are cheaper to construct
	+ Outer District Stockpiles
	+ GT_planet_districts_minerals_cost_add

100 - ability to survive on desert worlds is improved
	+ Personal Thermoregulation Units
	+ GT_pc_desert_habitability
	
100.1 - ability to survive on arid worlds is improved
	+ Moisture Farms
	+ GT_pc_arid_habitability

101 - ability to survive on savannah worlds is improved
	+ Hydrogeneration
	+ GT_pc_savannah_habitability

102 - ability to survive on tropical worlds is improved
	+ Anti-Disease Symbiotes
	+ GT_pc_tropical_habitability
	
102 - ability to survive on tropical worlds is improved
	+ Derusting Microbots
	+ GT_pc_tropical_habitability_mach

103 - ability to survive on continental worlds is improved
	+ By Land Or Sea
	+ GT_pc_continental_habitability

104 - ability to survive on ocean worlds is improved
	+ Aquatic Habitats
	+ GT_pc_ocean_habitability

105 - ability to survive on tundra worlds is improved
	+ Precipitation Generators
	+ GT_pc_tundra_habitability

106 - ability to survive on arctic worlds is improved
	+ Fusion Heat Reactors
	+ GT_pc_arctic_habitability

107 - ability to survive on alpine worlds is improved
	+ Bedrock Settlements
	+ GT_pc_alpine_habitability

108 - colonies are faster to setup
	+ Supply Ships
	+ GT_planet_colony_development_speed_mult

109 - planets do special stuff faster (planetary decisions are faster)
	+ Warp Processing
	+ GT_planet_decision_enact_speed_mult

110 - empire edicts have a longer lasting effect
	+ Demagogue Training
	+ GT_edict_length_mult

111 - diplomatic insults are more insulting..
	+ Eloquent Calumniating
	+ GT_country_insult_efficiency

112 - max rivalries
	+ Abrassive Diplomacy
	+ GT_max_rivalries

113 - subject acceptance bonus
	+ Irrefutable Ultimatums
	+ GT_country_subject_acceptance_add

114 - resetteling population is cheaper
	+ Emigration Accounts
	+ GT_country_war_exhaustion_mult

115 - war exhaustion bonus
	+ Wartime Industry
	+ GT_country_war_exhaustion_mult

116 - building influence cost reduction
	+ Settlement AI
	+ GT_planet_buildings_influence_cost_mult

117 - easier to live on inhospitable worlds
	+ Adaptable Engineering
	+ GT_pop_environment_tolerance

119 - borders cause less diplomatic friction 
	+ Cultural Exchange Posts
	+ GT_country_border_friction_mult

120 - terraforming is faster
	+ Transformative Curriculum
	+ GT_terraform_speed_mult

121 - time it takes to integrate another empire into our own is lessened
	+ Cutthroat Confederation
	+ GT_country_integration_cooldown_mult

122 - making a claim on another empire's system is diplomatically less frowned upon. 
	+ Convincing Possessive Persuasion
	+ GT_country_claim_influence_cost_mult


#############
# pop jobs ##
123 - society research production bonus from research jobs 1/3
	+ Cultural Studies
	+ GT_planet_researchers_society_research_produces_mult

124 - society research production bonus from research jobs 2/3
	+ Galactic Social Center
	+ GT_planet_researchers_society_research_produces_mult2

125 - society research production bonus from research jobs 3/3
	+ Civic Revelations
	+ GT_planet_researchers_society_research_produces_mult3


###################
# megastructures ##
126 - megastructure engineering research production bonus
	+ Integrated Engineering Labs
	+ GT_megastructures_engineering_research_produces_mult

127 - it's politically cheaper to build a magestructure (less "not in my backyard" friction when trying to build them)
	+ Black Budgets
	+ GT_megastructures_influence_cost_add


